A samurai lives TO DESTROY ALL ENEMIES! – Samurai Shodown

A samurai lives TO DESTROY ALL ENEMIES! – Samurai Shodown

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33 Comments

  1. Amakusa is based on Amakusa Shiro, a historical figure of the Edo era. He was the leader of an uprising of Japanese Roman Catholics against the Shogunate (hence his reference to "my religion" in the game). The uprising failed, he was killed and his head was mounted on a pike as a warning to all Christians in Japan.

    For some reason, Samurai-themed anime, manga and games all love to use him as inspiration for big bads. Obviously he's in SamSho as a weird sorcerer, but he's also shown up in a lot of forgettable OVAs that tried to cash in on Ninja Scroll's success, and there's a version of him as the final villain in Rurouni Kenshin, even though that series is set in the Meiji era. I'm not sure where the fixation stems from; it's kind of like if we just had a bunch of Westerns that featured Robert E. Lee as the main villain.

  2. Throughout the entirety of this legendary fighting game franchise. The Samurai Shodown 1, 2, and V Special will always be my favorite games in the entire series.

    I do hope one day SNK makes another new entry but with more original fighters and no shitty guest fighters please. ⚔️

  3. I really love the attention to detail they’ve given to this game. From decapitating their opponents at the end of the second round, to them carrying their dead bodies. I also love the referee scoring, every hit you make.

  4. My first arcade game. Place I hung out at during summer break had two arcade machines: SamSho and golf. I barely ever got to play and I never got past the second fighter. lol

    But I saw an older kid beat it with Tam Tam once. The only person I would ever meet for years who actually knew how to play fighting games.

  5. The "Pow" meter is for a power move its like boosted regular move and the meter will go back down after its performed the two i know of is haomaru and ukyo…haomaru spinning slash wen the pow meter is on and the does the heavy one he jumps off screen deadly of it hits and ukyo does the flying bird i think thats whats its called anyways the regular bird is small with the pow meter its very big deadly too

  6. I agree completely about the items in fighting games. Games like gem fighter and power stone do that so well, I wish it were more common. And esports can disable them in options (like the smash community does) if they don't like it.

  7. The Ainu would be like the people who lived in Japan before the groups that would become the Japanese came? Essentially their version of First Nations/Native American. Of course, it's More Complicated than that, but I don't know MUCH more than that.

  8. The difference between "a-ma-KU-sa" and "amaksa" is probably just down to language differences: the first one stresses the "ku" syllable, while the second is closer to how a Japanese speaker would say it (no stress on any particular syllable, and the "u" sound kinda blends together with the "sa").

  9. This game took all of my money when it was still on the Neo Geo arcade machines. You kids won't know what that means, but just know at the time it was the most fun fighting game out there.

  10. That classic ending is the reason I'm still wondering why hasn't Gen-An appeared in anything recent yet? Now would be the best time!

    Imagine a duel reveal for Gen-An for BOTH SamSho 2019 & KOFXV? Two different styles that fit their respective games would be sick… and it would SHATTER All Expectations!! 🧀🙄

    Me, my brother and bf LOVED playing SamSho 1 against each other. Especially, when my bf got it on Genesis. It's a GREAT playing port with larger sprites – but no Earthquake really sucked tho and made no sense! We really loved the story and characters too!

    This game is a bona-fide classic that often gets eclipsed by the amazing sequels! I'd love to see you tackle them!

  11. Samurai Shodown was the game that finally took me away from Street Fighter, at least while Super SF2 was stinking up the arcade. I've been a huge fan ever since, even though the series has had serious ups and downs. SS1 and SS2 were indeed monster arcade hits back in the day, but SS3 buried the series for good in the eyes of many and never really recovered.

    Random comments:

    – Traditionally, Nakoruru has been long been not just the most popular SNK female character in Japan, but the most popular character, *period*. This is why she is in EVERYTHING. Not sure if it still applies or if Terry has officially surpassed her, but it's a toss up between those two and no one else is close.

    – Wan-Fu's stage was notorious for dropping bombs in SS1. In SS2, it only drops bombs.

    – "The Dark Guy" = Ambrosia, the demon lord of Makai. This is the entity that Amakusa in SS1 and Mizuki in SS2 are trying to revive in the human world. Also hinted at the entity responsible for Shizuka's corruption in SS2019.

    – "AH-MAK-SA" is roughly how the JPN would pronounce the name "Amakusa", with the "ku" being very slight. It was odd (albeit correct) of the SS OAV to make use of this, but eh.

    – Speaking of the godawful SS OAV, no mention of the fact that the english dub referred to Amakusa as a *woman*? That confused me for years until I went online and learned the truth.

    – I forget who was no.1 in SS1: Either Charlotte (who did WAY too much damage with her jumping Heavy Slash which could also cross up) or Earthquake (who literally could not be thrown). Those were No.1 and no.2, not sure in which order.

    – Super moves did indeed first appear in SS2. In SS1 the POW meter just makes you do more damage when the gauge is full.

    – Ninja Scroll and SS share character designers or something, I forget the details. Hence why Caffeine Nicotine in SS2 and Basara in SS3 are basically Ninja Scroll characters.

    – Speaking of SS3: Compared to SS2, that game was a massive let down. In no particular order, they got rid of the 6 button gameplay to a more simplified 4 button control scheme, got rid of the classic, personality-fillled throws and replaced them with a push/pull system (more on this later), upped the damage to ridiculous lengths even for SS (Haohmaru could kill you in 2 hits regularly, others could kill you in 3), put in obnoxious air blocking, and upped the combo potential to the point where just about every character had Touch of Death combos and many had infinites, several of which could be started from the push/pull throws or the new stupidly fast sway that got you behind a character.

    You know how a lot of top players will state that weaker characters should get buffed and to leave stronger characters alone? While I largely agree with that, there is a threshold where you can have characters that are generally too strong, and SS3 is definitely over that threshold.

    BTW, if you play SS1 again, a cheap way to beat Amakusa is to jump backwards in the corner and use light kick. He'll run into it every time.

    – SS4 is the first SS game to have official fatalities, i.e. finishers that you would input with a code. They all had the same command, and they could not (except with a dipswitch setting, I think?) be done on Nakoruru or Rimaruru.

  12. I absolutely ADORED the 2019 SamSho release. As much as I love modern fighting game, I REALLY wish we could get something that trucks with systems other than "HOPE YA LIKE LEARNING ANOTHER 26 COMBOS!" and has viable online for more than 2 weeks

  13. I always liked the games with the more bombastic characters. World Heroes and Samurai Showdown were probably my favorite fighters. Big colorful characters with wacky attacks. Gen-An is still one of my favorite designs.

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